Top-level heading

Center Activities

The activities of the Center are developed in two Work Areas, each directed by its own Scientific Committee composed of researchers, laboratory managers, research fellows, and relevant collaborators. These areas shape the different facets of the Center, helping to best express the research potential that characterizes the scientific community of DigiLab. Cross-functional skills for valorization, communication, storytelling, and crowdfunding are also available to all areas.

Cultural Heritage and Digital Curation

This was the first area of activity of the Center, leading to a research program aimed at creating a prototype of Sapienza's Digital Library. This library would collect and make available all those research objects (books, journals, music scores, multimedia materials such as films, audio and video recordings, photographs, 3D reconstructions of places, buildings and territories, other images and digitized sources of information related to works of art, monuments and archive collections, excavation areas, virtual museums, and digital content accessible through websites) that would otherwise be inaccessible. The prototype and service infrastructure were created with the collaboration of numerous researchers and technicians from within the Center, as well as technicians and librarians from Sapienza's Library System and InfoSapienza.

Education and OpenLab Culture

This area includes activities in various sectors of technologies for culture, carried out by the Archeo&Arte3D and User eXperience laboratories. The first involves the study and experimentation of new technologies and methods for the promotion and dissemination of cultural heritage and the relationships between cultural heritage and learning. The second focuses on user experience research and design activities using task analysis, focus groups, card sorting, ethnographic analysis, interviews, Kano Model analysis, and eye-tracking research.

The area also coordinates activities in the field of education and lifelong learning, and research activities in the sector of education technologies and methodologies, and e-learning. This includes a focus on active citizenship education, improving basic skills through knowledge of cultural heritage, and applying innovative methods based on constructivist learning theories. For other sectors, it operates by promoting collaboration between humanities and technology fields in joint projects.

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